Xbox Series X and Xbox Series S
Mono for Xbox Series X and Xbox Series S allows developers to build C# .NET applications and games that run in the Game Partition and gives them access to a comprehensive set of .NET APIs including support for .NET Standard 2.
Mono for Xbox Series X and Xbox Series S leverages Mono’s JIT compiler during development, allowing you to quickly iterate when working on your game code. Release builds of your game will be fully statically compiled using Mono’s Full Ahead of Time Compilation engine leveraging LLVM code generation libraries.
SDK includes Visual Studio project and build system as well as integrated managed debugger. SDK also includes support to compile all needed managed code into a full self contained native library, easily integrated into native application/game using Mono embedding API’s, giving developers ability to extend existing native application/game using C#. SDK includes samples on how an embedded library could be used to integrate C# code into native code bases.
For users interested in using Mono on Xbox Series X and Xbox Series S, fill this form to request access to the SDK. NOTE, to be eligible you need to be a licensed Xbox developer and enrolled in the ID@Xbox program or have an assigned Xbox Account Manager. For more details please visit, https://www.xbox.com/developers/id.