Gendarme Rules: Design

Gendarme’s design rules are located in the Gendarme.Rules.Design.dll assembly. Latest sources are available from git.

Table of contents

Rules

AbstractTypesShouldNotHavePublicConstructorsRule

This rule fires if an abstract type has a public constructor. This is a bit misleading because the constructor can only be called by the constructor of a derived type. To make the type’s semantics clearer make the constructor protected.

Bad example:

abstract public class MyClass {
    public MyClass ()
    {
    }
}

Good example:

abstract public class MyClass {
    protected MyClass ()
    {
    }
}

AttributeArgumentsShouldHaveAccessorsRule

This rule fires if a parameter to an Attribute constructor is not exposed using a properly cased property. This is a problem because it is generally not useful to set state within an attribute without providing a way to get at that state.

Bad example:

[AttributeUsage (AttributeTargets.All)]
public sealed class AttributeWithRequiredProperties : Attribute {
    private int storedFoo;
    private string storedBar;
 
    // we have no corresponding property with the name 'Bar' so the rule will fail
    public AttributeWithRequiredProperties (int foo, string bar)
    {
        storedFoo = foo;
        storedBar = bar;
    }
 
    public int Foo {
        get {
            return storedFoo;
        }
    }
}

Good example:

[AttributeUsage (AttributeTargets.All)]
public sealed class AttributeWithRequiredProperties : Attribute {
    private int storedFoo;
    private string storedBar;
 
    public AttributeWithRequiredProperties (int foo, string bar)
    {
        storedFoo = foo;
        storedBar = bar;
    }
 
    public int Foo {
        get {
            return storedFoo;
        }
    }
 
    public string Bar {
        get {
            return storedBar;
        }
    }
}

AvoidEmptyInterfaceRule

This rule fires if an interface declares no members. Empty interfaces are generally not useful except as markers to categorize types and attributes are the preferred way to handle that.

Bad example:

public interface IMarker {
}
 
public class MyClass : IMarker {
}

Good example:

[MarkedByAnAttribute]
public class MyClass {
}

AvoidMultidimensionalIndexerRule

This rule checks for externally visible indexer properties which have more than one index argument. These can be confusing to some developers and IDEs with auto-complete don’t always handle them as well as methods so it can be hard to know which argument is which.

Bad example:

public int this [int x, int y] {
    get {
        return 0;
    }
}

Good example:

public int Get (int x, int y)
{
    return 0;
}

Notes

  • This rule is available since Gendarme 2.0

AvoidPropertiesWithoutGetAccessorRule

This rule fires if an externally visible type contains a property with a setter but not a getter. This is confusing to users and can make it difficult to use shared objects. Instead either add a getter or make the property a method.

Bad examples:

public double Seed {
    // no get since there's no use case for it
    set {
        seed = value;
    }
}
 
public sting Password {
    // no get as we don't want to expose the password
    set {
        password = value;
    }
}

Good examples:

public double Seed {
    get {
        return seed;
    }
    set {
        seed = value;
    }
}
 
public void SetPassword (string value)
{
    password = value;
}

AvoidRefAndOutParametersRule

This rule fires if a method uses ref or out parameters. These are advanced features that can easily be misunderstood (by the consumer) and misused (by the consumer) and can result in an API that is difficult to use. Avoid them whenever possible or, if needed, provide simpler alternatives for most use cases. An exception is made, i.e. no defect are reported, for the bool Try*(X out) pattern.

Bad example:

public bool NextJob (ref int id, out string display)
{
    if (id < 0)
    return false;
    display = String.Format ("Job #{0}", id++);
    return true;
}

Good example:

private int id = 0;
 
private int GetNextId ()
{
    int id = this.id++;
    return id;
}
 
public string NextJob ()
{
    return String.Format ("Job #{0}", Id);
}

Notes

  • This rule is available since Gendarme 2.0

AvoidSmallNamespaceRule

This rule fires if a namespace contains less than five (by default) visible types. Note that this rule enumerates the types in all the assemblies being analyzed instead of simply considering each assembly in turn. The rule exempts:

  • specialized namespaces : e.g. *.Design, *.Interop and *.Permissions
  • internal namespaces : namespaces without any visible (outside the assemble) types
  • small assemblies : that contains a single namespace but less than the minimal number of types (e.g. addins)
  • assembly entry point : the namespace of the type being used in an assemble (EXE) entry-point

Bad example:

namespace MyStuff.Special {
    // single type inside a namespace
    public class Helper {
    }
}

Good example:

namespace MyStuff {
    public class Helper {
    }
    // ... many other types ...
}

Configuration

Some elements of this rule can be customized to better fit your needs.

Minimum

The minimum number of types which must exist within a namespace.

AvoidVisibleFieldsRule

This rule fires if a type contains externally visible fields. Instead use a property which allows you to change the implementation without breaking binary compatibility with other assemblies.

Bad example:

public class Foo {
    public int Value;
}

Good example:

public class Foo {
    private int v;
    public int Value {
        get {
            return v;
        }
        set {
            v = value;
        }
    }

Notes

  • Prior to Gendarme 2.2 this rule was named AvoidPublicInstanceFieldsRule.

AvoidVisibleNestedTypesRule

This rule checks for nested types which are externally visible. Such types are often confused with namespaces which makes them more difficult to document and find by developers. In most cases it is better to make these types private or to scope them within a namespace instead of a type.

Bad example:

public class Outer {
    public class Inner {
        // ...
    }
}

Good example (visibility):

public class Outer {
    internal class Inner {
        // ...
    }
}

Good example (unnested):

public class Outer {
    // ...
}
 
public class Inner {
    // ...
}

Notes

  • This rule is available since Gendarme 2.0

ConsiderAddingInterfaceRule

This rule fires if a type implements members which are declared in an interface, but the type does not implement the interface. Implementing the interface will normally make the type more reuseable and will help clarify the type’s semantics.

Bad example:

public interface IDoable {
    public void Do ();
}
 
public class MyClass {
    public void Do ()
    {
    }
}

Good example:

public interface IDoable {
    public void Do ();
}
 
public class MyClass : IDoable {
    public void Do ()
    {
    }
}

ConsiderConvertingFieldToNullableRule

This rule checks for pairs of fields which seem to provide the same functionality as a single nullable field. If the assembly targets version 2.0, or more recent, of the CLR then the rule will fire to let you know that a nullable field can be used instead. The rule will ignore assemblies targeting earlier versions of the CLR.

Bad example:

public class Bad {
    bool hasFoo;
    int foo;
}

Good example:

public class Good {
    int? foo;
}

Notes

  • This rule is available since Gendarme 2.0

ConsiderConvertingMethodToPropertyRule

This rule checks for methods whose definition looks similar to a property. For example, methods beginning with Is, Get or Set may be better off as properties. But note that this should not be done if the method takes a non-trivial amount of time to execute.

Bad example:

public class Bad {
    int foo;
 
    public int GetFoo ()
    {
        return foo;
    }
}

Good example:

public class Good {
    int foo;
 
    public int Foo {
        get {
            return foo;
        }
    }
}

ConsiderUsingStaticTypeRule

This rule checks for types that contain only static members and, if the assembly targets the CLR version 2.0 or later, suggests that the type be made static. The rule will ignore assemblies targeting earlier versions of the CLR.

Bad example:

public class Class {
    public static void Method ()
    {
    }
}

Good example:

public static class Class {
    public static void Method ()
    {
    }
}

DeclareEventHandlersCorrectlyRule

This rule will fire if an event is declared with a signature which does not match the .NET guidelines. The return type of the event should be void (because there is no good way to handle return values if multiple delegates are attached to the event). And the event should take two arguments. The first should be of type System.Object and be named ‘sender’. The second should be of type System.EventArgs (or a subclass) and named ‘e’. This helps tools such as visual designers identify the delegates and methods which may be attached to events. Note that .NET 2.0 added a generic System.EventHandlertype which can be used to easily create events with the correct signature.

Bad example:

// the second parameter (which should be System.EventArgs or a derived class) is missing
delegate void MyDelegate (int sender);
 
class Bad {
    public event MyDelegate CustomEvent;
}

Good example (delegate):

delegate void MyDelegate (int sender, EventArgs e);
 
class Good {
    public event MyDelegate CustomEvent;
}

Good example (generics):

class Good {
    public event EventHandler<EventArgs> CustomEvent;
}

Notes

  • This rule is available since Gendarme 2.2

DisposableTypesShouldHaveFinalizerRule

This rule will fire for types which implement System.IDisposable, contain native fields such as System.IntPtr, System.UIntPtr, and System.Runtime.InteropServices.HandleRef, but do not define a finalizer.

Bad example:

class NoFinalizer {
    IntPtr field;
}

Good example:

class HasFinalizer {
    IntPtr field;
 
    ~HasFinalizer ()
    {
        UnmanagedFree (field);
    }
}

DoNotDeclareProtectedMembersInSealedTypeRule

This rule ensures that sealed types (i.e. types that you can’t inherit from) do not define family (protected in C#) fields or methods. Instead make the member private so that its accessibility is not misleading.

Bad example (field):

public sealed class MyClass {
    protected int someValue;
}

Bad example (method):

public sealed class MyClass {
    protected int GetAnswer ()
    {
        return 42;
    }
}

Good example (field):

public sealed class MyClass {
    private int someValue;
}

Good example (method):

public sealed class MyClass {
    private int GetAnswer ()
    {
        return 42;
    }
}

Notes

  • Prior to Gendarme 2.2 this rule applied only to fields and was named DoNotDeclareProtectedFieldsInSealedClassRule

DoNotDeclareVirtualMethodsInSealedTypeRule

This rule ensure that sealed types (i.e. types that you can’t inherit from) do not define new virtual methods. Such methods would only be useful in sub-types. Note that some compilers, like C# and VB.NET compilers, do not allow you to define such methods.

Bad example:

public sealed class MyClass {
    // note that C# compilers won't allow this to compile
    public virtual int GetAnswer ()
    {
        return 42;
    }
}

Good example:

public sealed class MyClass {
    public int GetAnswer ()
    {
        return 42;
    }
}

EnsureSymmetryForOverloadedOperatorsRule

This rule checks for operators that are not overloaded in pairs. Some compilers, like the C# compilers, require you to implement some of the pairs, but other languages might not. The following pairs are checked:

Bad example:

class DoesNotOverloadAdd {
    public static int operator - (DoesNotOverloadAdd left, DoesNotOverloadAdd right)
    {
        return 0;
    }
}

Good example:

class Good {
    public static int operator + (Good right, Good left)
    {
        return 0;
    }
 
    public static int operator - (Good right, Good left)
    {
        return 0;
    }
}

EnumsShouldDefineAZeroValueRule

This rule ensures that every non-flags enumeration contains a 0 value. This is important because if a field is not explicitly initialized .NET will zero-initialize it and, if the enum has no zero value, then it will be initialized to an invalid value.

Bad example:

enum Position {
    First = 1,
    Second
}

Good example:

enum Position {
    First,
    Second
}

EnumsShouldUseInt32Rule

Enumaration types should avoid specifying a non-default storage type for their values unless it is required for interoperability (e.g. with native code). If you do use a non-default type for the enum, and the enum is externally visible, then prefer the CLS-compliant integral types: System.Byte, System.Int16, System.Int32, and System.Int64.

Bad examples:

public enum SmallEnum : byte {
    Zero,
    One
}
 
[Flags]
public enum SmallFlag : ushort {
    One = 1,
    // ...
    Sixteen = 1 << 15
}

Good example:

public enum SmallEnum {
    Zero,
    One
}
 
[Flags]
public enum SmallFlag {
    One = 1,
    // ...
    Sixteen = 1 << 15
}

FinalizersShouldBeProtectedRule

This rule verifies that finalizers are only visible to the type’s family (e.g. protected in C#). If they are not family then they can be called from user code which could lead to problems. Note that this restriction is enforced by the C# and VB.NET compilers but other compilers may not do so.

Bad example (IL):

.class family auto ansi beforefieldinit BadPublicFinalizer extends
[mscorlib]System.Object
{
    .method public hidebysig instance void Finalize() cil managed
    {
        // ...
    }
}

Good example (C#):

public class GoodProtectedFinalizer {
    // compiler makes it protected
    ~GoodProtectedFinalizer ()
    {
    }
}

Good example (IL):

.class family auto ansi beforefieldinit GoodProtectedFinalizer extends
[mscorlib]System.Object
{
    .method family hidebysig instance void Finalize() cil managed
    {
        // ...
    }
}

FlagsShouldNotDefineAZeroValueRule

This rule ensures that enumerations decorated with the [System.Flags] attribute do not contain a 0 value. This value would not be usable with bitwise operators.

Bad example (using 0 for a normal value):

[Flags]
[Serializable]
enum Access {
    Read = 0,
    Write = 1
}

Bad example (using None):

[Flags]
[Serializable]
enum Access {
    // this is less severe since the name of the 0 value helps
    None = 0,
    Read = 1,
    Write = 2
}

Good example:

[Flags]
[Serializable]
enum Access {
    Read = 1,
    Write = 2
}

ImplementEqualsAndGetHashCodeInPairRule

This rule checks for types that either override the Equals(object) method without overriding GetHashCode() or override GetHashCode without overriding Equals. In order to work correctly types should always override these together.

Bad example (missing GetHashCode):

public class MissingGetHashCode {
    public override bool Equals (object obj)
    {
        return this == obj;
    }
}

Bad example (missing Equals):

public class MissingEquals {
    public override int GetHashCode ()
    {
        return 42;
    }
}

Good example:

public class Good {
    public override bool Equals (object obj)
    {
        return this == obj;
    }
 
    public override int GetHashCode ()
    {
        return 42;
    }
}

ImplementICloneableCorrectlyRule

This rule fires if you implement a object Clone() method without implementing the System.ICloneable interface. Either change the method so that it returns a better type than System.Object or implement ICloneable.

Bad example:

public class MyClass {
    public object Clone ()
    {
        MyClass myClass = new MyClass ();
        return myClass;
    }
}

Good example (ICloneable):

public class MyClass : ICloneable {
    public object Clone ()
    {
        MyClass myClass = new MyClass ();
        return myClass;
    }
}

Good example (not returning System.Object):

public class MyClass {
    public MyClass Clone ()
    {
        MyClass myClass = new MyClass ();
        return myClass;
    }
}

Notes

  • Prior to Gendarme 2.2 this rule was named UsingCloneWithoutImplementingICloneableRule

ImplementIComparableCorrectlyRule

This rule checks for types that implement System.IComparable and verifies that the type overrides the Equals(object) method and overloads the ==, !=, < and > operators.

Bad example:

public struct Comparable : IComparable {
 
    private int x;
 
    public int CompareTo (object obj)
    {
        return x.CompareTo (((Comparable)obj).x);
    }
}

Good example:

public struct Comparable : IComparable {
 
    public int CompareTo (object obj)
    {
        return x.CompareTo (((Comparable)obj).x);
    }
 
    public override bool Equals (object obj)
    {
        return x == ((Comparable) obj).x;
    }
 
    static public bool operator == (Comparable left, Comparable right)
    {
        return (left.x == right.x);
    }
 
    static public bool operator != (Comparable left, Comparable right)
    {
        return (left.x != right.x);
    }
 
    static public bool operator > (Comparable left, Comparable right)
    {
        return (left.x > right.x);
    }
 
    static public bool operator < (Comparable left, Comparable right)
    {
        return (left.x < right.x);
    }
}

Notes

  • This rule is available since Gendarme 2.0

InternalNamespacesShouldNotExposeTypesRule

This rule checks for externally visible types that reside inside internal namespaces, i.e. namespaces ending with Internal or Impl.

Bad example:

namespace MyStuff.Internal {
    public class Helper {
    }
}

Good example (internal type):

namespace MyStuff.Internal {
    internal class Helper {
    }
}

Good example (non-internal namespace):

namespace MyStuff {
    public class Helper {
    }
}

MainShouldNotBePublicRule

This rule fires if an assembly’s entry point (typically named Main) is visible to other assemblies. It is better to make this method private so that only the CLR can call the method.

Bad example:

public class MainClass {
    public void Main ()
    {
    }
}

Good example (type is not externally visible):

internal class MainClass {
    public void Main ()
    {
    }
}

Good example (method is not externally visible):

public class MainClass {
    internal void Main ()
    {
    }
}

MarkAssemblyWithAssemblyVersionRule

This rule fires if an assembly does not contain a [AssemblyVersion]attribute. Early and correct versioning of assemblies is easy and crucial for consumers of your assemblies. Note that the [AssemblyVersion] should match the [AssemblyFileVersion] attribute (if it exists).

Good example:

[assembly: AssemblyVersion ("1.0.0.0")]

Notes

  • This rule is available since Gendarme 2.2

MarkAssemblyWithCLSCompliantRule

This rule fires if an assembly does not contain a [CLSCompliant] attribute. CLS compliant assemblies can be reused by any CLS-compliant language. It is a good practice to declare your global CLS goal at the assembly level and, if needed, mark some types or members that behave differently inside your assembly.

Good example:

// by default everything in this assembly is CLS compliant
[assembly: CLSCompliant (true)]

Notes

  • This rule is available since Gendarme 2.2

MarkAssemblyWithComVisibleRule

This rule fires if an assembly does not contain a [ComVisible] attribute. Unless the assembly is designed with COM interoperability in mind it is better to declare it as non-COM visible, i.e. [ComVisible (false)].

Good example:

// by default everything in this assembly is not visible to COM consumers
[assembly: ComVisible (false)]

Notes

  • This rule is available since Gendarme 2.2

MissingAttributeUsageOnCustomAttributeRule

This rule verifies that every custom attribute (i.e. types that inherit from System.Attribute) is decorated with an [AttributeUsage] attribute to specify which kind of code instances of that custom attribute can be applied to.

Bad example:

// this applies to everything - but the meaning is not clear
public sealed class SomeAttribute : Attribute {
}

Good examples:

// this clearly applies to everything
[AttributeUsage (AttributeTargets.All)]
public sealed class AttributeApplyingToAnything : Attribute {
}
 
// while this applies only to fields
[AttributeUsage (AttributeTargets.Field)]
public sealed class AttributeApplyingToFields : Attribute {
}

OperatorEqualsShouldBeOverloadedRule

This rule fires if a type overloads operator add +, or overloads operator subtract -, or is a value type and overrides Object.Equals, but equals == is not overloaded.

Bad example (add/substract):

class DoesNotOverloadOperatorEquals {
    public static int operator + (DoesNotOverloadOperatorEquals a)
    {
        return 0;
    }
 
    public static int operator - (DoesNotOverloadOperatorEquals a)
    {
        return 0;
    }
}

Bad example (value type):

struct OverridesEquals {
    public override bool Equals (object obj)
    {
        return base.Equals (obj);
    }
}

Good example:

struct OverloadsOperatorEquals {
    public static int operator + (OverloadsOperatorEquals a)
    {
        return 0;
    }
 
    public static int operator - (OverloadsOperatorEquals a)
    {
        return 0;
    }
 
    public static bool operator == (OverloadsOperatorEquals a, OverloadsOperatorEquals b)
    {
        return a.Equals (b);
    }
 
    public override bool Equals (object obj)
    {
        return base.Equals (obj);
    }
}

OverrideEqualsMethodRule

This rule warns when a type overloads the equality == operator but does not override the Object.Equals method.

Bad example:

class DoesNotOverrideEquals {
    public static bool operator == (DoesNotOverloadOperatorEquals a, DoesNotOverloadOperatorEquals b)
    {
        return true;
    }
}

Good example:

class OverridesEquals {
    public static bool operator == (OverridesEquals a, OverridesEquals b)
    {
        return true;
    }
 
    public override bool Equals (object obj)
    {
        OverridesEquals other = (obj as OverridesEquals);
        if (other == null) {
            return false;
        }
        return (this == other);
    }
}

PreferEventsOverMethodsRule

This rule checks for method names that suggest they are providing similar functionality to .NET events. When possible the method(s) should be replaced with a real event. If the methods are not using or providing event-like features then they should be renamed since such names can confuse consumers about what the method is really doing.

Bad example:

public delegate void MouseUpCallback (int x, int y, MouseButtons buttons);
 
public class MouseController {
    private MouseUpCallback mouse_up_callback;
 
    public void RaiseMouseUp (Message msg)
    {
        if (mouse_up_callback != null) {
            mouse_up_callback (msg.X, msg.Y, msg.Buttons);
        }
    }
 
    public void ProcessMessage (Message msg)
    {
        switch (msg.Id) {
            case MessageId.MouseUp: {
                RaiseMouseUp (msg);
                break;
            }
            // ... more ...
            default:
            break;
        }
    }
}

Good example:

public class MouseController {
    public event EventHandler<MessageEvent> MouseUp;
 
    public void ProcessMessage (Message msg)
    {
        switch (msg.Id) {
            case MessageId.MouseUp: {
                EventHandler<MessageEvent> handler = MouseUp;
                if (handler != null) {
                    handler (new MessageEvent (msg));
                }
                break;
            }
            // ... more ...
            default:
            break;
        }
    }
}

PreferIntegerOrStringForIndexersRule

This rule checks for indexer properties which use unusual types as indexes. Recommended types include Int32, Int64 and String. Using other types can be OK if the indexer is providing an abstraction onto a logical data store, but this is often not the case.

Bad example:

public bool this [DateTime date] {
    get {
        return false;
    }
}

Good example:

public bool IsSomethingPlanned (DateTime date)
{
    return false;
}

Notes

  • This rule is available since Gendarme 2.0

PreferXmlAbstractionsRule

This rule fires if an externally visible method or property uses an XmlDocument, XPathDocument or XmlNode argument. The problem with this is that it ties your API to a specific implementation so it is difficult to change later. Instead use abstract types like IXPathNavigable, XmlReader, XmlWriter, or subtypes of XmlNode.

Bad example (property):

public class Application {
    public XmlDocument UserData {
        get {
            return userData;
        }
    }
}

Good example (property):

public class Application {
    public IXPathNavigable UserData {
        get {
            return userData;
        }
    }
}

Bad example (method parameter):

public class Application {
    public bool IsValidUserData (XmlDocument userData)
    {
        /* implementation */
    }
}

Good example (method parameter):

public class Application {
    public bool IsValidUserData (XmlReader userData)
    {
        /* implementation */
    }
}

Notes

  • This rule is available since Gendarme 2.6

ProvideAlternativeNamesForOperatorOverloadsRule

The rule ensure that all overloaded operators are also accessible using named alternatives because some languages, like VB.NET, cannot use overloaded operators. For those languages named methods should be implemented that provide the same functionality. This rule verifies that a named alternative exists for each overloaded operator.

  • op_UnaryPlus : Plus
  • op_UnaryNegation : Negate
  • op_LogicalNot : LogicalNot
  • op_OnesComplement : OnesComplement

  • op_Increment : Increment
  • op_Decrement : Decrement
  • op_True : IsTrue
  • op_False : IsFalse

  • op_Addition : Add
  • op_Subtraction : Subtract
  • op_Multiply : Multiply
  • op_Division : Divide
  • op_Modulus : Modulus

  • op_BitwiseAnd : BitwiseAnd
  • op_BitwiseOr : BitwiseOr
  • op_ExclusiveOr : ExclusiveOr

  • op_LeftShift : LeftShift
  • op_RightShift : RightShift

  • op_Equality : Equals
  • op_Inequality : (not) Equals
  • op_GreaterThan : Compare
  • op_LessThan : Compare
  • op_GreaterThanOrEqual : Compare
  • op_LessThanOrEqual : Compare

Bad example:

class DoesNotImplementAlternative {
    public static int operator + (DoesNotOverloadOperatorEquals a, DoesNotOverloadOperatorEquals b)
    {
        return 0;
    }
}

Good example:

class DoesImplementAdd {
    public static int operator + (DoesImplementAdd a, DoesImplementAdd b)
    {
        return 0;
    }
 
    public int Add (DoesImplementAdd a)
    {
        return this + a;
    }
}

TypesShouldBeInsideNamespacesRule

This rule will fire if a type which is visible outside the assembly is not declared within a namespace. Using namespaces greatly reduces the probability of name collisions, allows tools such as auto-complete to operate better, and can make the assemblies API clearer.

Bad example:

using System;
 
public class Configuration {
}

Good example:

using System;
 
namespace My.Stuff {
    public class Configuration {
    }
}

TypesWithDisposableFieldsShouldBeDisposableRule

This rule will fire if a type contains disposable fields but does not implement System.IDisposable.

Bad examples:

class DoesNotImplementIDisposable {
    IDisposable field;
}
 
class AbstractDispose : IDisposable {
    IDisposable field;
 
    // the field should be disposed in the type that declares it
    public abstract void Dispose ();
}

Good example:

class Dispose : IDisposable {
    IDisposable field;
 
    public void Dispose ()
    {
        field.Dispose ();
    }
}

TypesWithNativeFieldsShouldBeDisposableRule

This rule will fire if a type contains IntPtr, UIntPtr, or HandleRef fields but does not implement System.IDisposable.

Bad examples:

public class DoesNotImplementIDisposable {
    IntPtr field;
}
 
abstract public class AbstractDispose : IDisposable {
    IntPtr field;
 
    // the field should be disposed in the type that declares it
    public abstract void Dispose ();
}

Good example:

public class Dispose : IDisposable {
    IDisposable field;
 
    public void Dispose ()
    {
        UnmanagedFree (field);
    }
}

UseCorrectDisposeSignaturesRule

There is a convention that should be followed when implementing IDisposable. Part of this convention is that Dispose methods should have specific signatures. In particular an IDisposable type’s Dispose methods should either be nullary or unary with a bool argument, Dispose () should not be virtual, Dispose (bool) should not be public, and unsealed types should have a protected virtual Dispose (bool) method. For more details see: [1].

Bad example:

public class Unsealed : IDisposable
{
    ~Unsealed ()
    {
        Dispose (false);
    }
 
    public void Dispose ()
    {
        Dispose (true);
        GC.SuppressFinalize (this);
    }
 
    // This is not virtual so resources in derived classes cannot be
    // cleaned up in a timely fashion if Unsealed.Dispose () is called.
    protected void Dispose (bool disposing)
    {
        if (!Disposed) {
            // clean up my resources
            Disposed = true;
        }
    }
 
    protected bool Disposed {
        get;
        set;
    }
}

Good example:

public class Unsealed : IDisposable
{
    // Unsealed classes should have a finalizer even if they do nothing
    // in the Dispose (false) case to ensure derived classes are cleaned
    // up properly.
    ~Unsealed ()
    {
        Dispose (false);
    }
 
    public Unsealed ()
    {
    }
 
    public void Work ()
    {
        // In general all public methods should throw ObjectDisposedException
        // if Dispose has been called.
        if (Disposed) {
            throw new ObjectDisposedException (GetType ().Name);
        }
    }
 
    public void Dispose ()
    {
        Dispose (true);
        GC.SuppressFinalize (this);
    }
 
    protected virtual void Dispose (bool disposing)
    {
        // Multiple Dispose calls should be OK.
        if (!Disposed) {
            if (disposing) {
                // None of our fields have been finalized so it's safe to
                // clean them up here.
            }
 
            // Our fields may have been finalized so we should only
            // touch native fields (e.g. IntPtr or UIntPtr fields) here.
            Disposed = true;
        }
    }
 
    protected bool Disposed {
        get;
        private set;
    }
}

Notes

  • This rule is available since Gendarme 2.6

UseFlagsAttributeRule

This rule will fire if an enum’s values look like they are intended to be composed together with the bitwise OR operator and the enum is not decorated with System.FlagsAttribute. Using FlagsAttribute will allow System.Enum.ToString() to return a better string when values are ORed together and helps indicate to readers of the code the intended usage of the enum.

Bad example:

[Serializable]
enum Options {
    First = 1,
    Second = 2,
    Third = 4,
    All = First | Second | Third,
}

Good example:

[Flags]
[Serializable]
enum Options {
    First = 1,
    Second = 2,
    Third = 4,
    All = First | Second | Third,
}

Notes

  • This rule is available since Gendarme 2.6

Feedback

Please report any documentation errors, typos or suggestions to the Gendarme Google Group. Thanks!