SecondLife Launches Mono-based servers
Jim Purbrick (Babbage) from Linden Labs has announced on the SecondLife Blog that they have started the rollout of their Mono-enabled servers.
They are using Mono as an engine that accelerates the execution of user provided scripts by translating LSL scripts into ECMA CIL bytecodes and in turn letting Mono turn that into x86 machine code.
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