SecondLife Launches Mono-based servers
Jim Purbrick (Babbage) from Linden Labs has announced on the SecondLife Blog that they have started the rollout of their Mono-enabled servers.
They are using Mono as an engine that accelerates the execution of user provided scripts by translating LSL scripts into ECMA CIL bytecodes and in turn letting Mono turn that into x86 machine code.
First Preview for Mono 2.0 is out
Marc Christiensen has announced the release of our first preview for Mono 2.0. You can read our preliminary release notes for this release.
The preview release is available from our preview download directory. The source code for this release is available here.
Please report any bugs that you may find using our Bugs page, AND reply to this thread with the bug numbers so we can track them! http://www.mono-project.com/Bugs
You can see the bugs we're tracking for Mono 2.0 here: https://bugzilla.novell.com/buglist.cgi?bug_file_loc_type=allwordssubstr&bug_file_loc=http%3A%2F%2Fwww.go-mono.com%2Farchive%2F2.0%2F&order=bugs.bug_status%20
The earlier you file the bugs and reply to this message, the more likely your bugs will get fixed.
Special attention is given to regressions, so if you can tell us a version of Mono where the bug worked and you tag the summary of the bug with [Regression], then it is much more likely your bug will get fixed.
Please help the Mono team to make 2.0 the best ever.